Pyme's Genocide

The WebGL version is the post-jam version of the game. Unfortunately it was not viable to use the jam one because the performance was really bad, but in case you want to see it you can find it in the downloads section. Even so the performance isn't very great, so it is recommended to play one of the downloadable builds.

You are Pyme, a space adventurer looking for new adventures, but due to some problems in your trip the spaceship was damaged and crashed into an undiscovered planet full of misterious creatures. You will find that you can use your special hoover, Baku, to absorb and throw those creatures and even use them as fuel! They will still love you because they are cute AF, even when they are sacrificed. They don't event mind, they are always happy!!!

You will have to find the four pieces in order to repair your spaceship and leave the planet, or you can always stay with all the lovely monsters that inhabit that world.

This game was developed in 72h during the Ludum Dare 43, "Sacrifices must be made".

CONTROLS [Mouse+Keyboard / Controller]

  • WASD / Left joystick: Move Player
  • Left Click / A - Shoot Monsters
  • Right Click / B - Absorb Monsters
  • Middle Click - Turn camera around
  • Space Bar - Jump  (Hold for jetpack )

The team




Install instructions

Download & play! If you have any issues let me know in the comments.


Download 33 MB
Download 50 MB
Download 36 MB
Download 33 MB
Download 50 MB
Download 36 MB


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Episode 32: 3D Platformers


could you make it an option to be a boy or girl?

Can you add a way to fully enjoy the game using a trackpad? Thank you.

is the source code available

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very relax me

Thanks for playing and making the video! Unfortunately the jam build was very broken as you can see :( 

Can you add double jump freature to your CharacterController2D in github :)

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I understood there were bugs but I enjoyed playing the same: D

I liked the game.


Cutesy game that I thought would be much worse but it was very tame. The game has a few glitches, if you die a few times the little guys stop spawning, this was the second game I played.

Hey there! Thanks for playing :) Apparently there's a bug in the last build were the monsters stops spawning but I couldn't track it, so your video helps for sure. I'll look into it later 

Pyme's Genocyde is a fun little game. The visuals are bright and cheery and the models are well designed, especially for just 72 hours. The audio is pretty nice as well. It's really challenging at times, but this is a fine piece of work overall.

Good job, devs.

Thank you for sharing your game!  Really loved it!

Looks beautiful! Can you make a build for Linux (Universal 32bit+64bit) too? :)

Sure! I just uploaded builds for linux, but i couldn't test them. Please let me know if the work correctly. Hope you enjoy the game :)


Thank you, works like a charm! Such a happy, cute game :)

A little bug I found: after some time no more monsters spawned at the start. I guess there is maybe a limit of how many can be created or something?

When they are far from the player they are moved closer to him,  so that shouldn't happen. Did you play the jam version or the updated one? Thanks for playing! I'm glad you liked it :) 

The updated one! At some point there were just no more monsters when I respawned (after the 10th time respawning or something) . Dying again didn't fix it to.

I replayed it and this time the bug didn't occur :)

It was hard but I managed to repair the ship. Lovely work, moar Pyme adventures please. :)


Thanks for the video!  I agree with you, that last part was very badly designed and we will fix that in the post-jam build, as well as the physics bug you had with the little guys and the 100% anticlimatic end... sorry about that, time constraints.

And again, thanks! It's really satisfying to see someone play a game that you've put so much work into :)


Still impressive what you've done in 72 hours. Now when can we get plush toys of the fuel aliens? ;)